Jointly offered by Georgia Tech’s College of Computing and School of Literature, Media, and Communication, the Computational Media BS treats code as a creative palette. Whether rendering real-time photorealistic scenes in Unreal Engine or crafting narrative AI for social-impact games, majors explore the intersection of graphics, UX, and cultural critique. Studio courses partner students with film festivals, museum installs, and esports startups, while electives in procedural rhetoric and VR ethics ensure creations resonate beyond pixels.
Story-driven VR experience teaching climate-change science to middle-schoolers
AI-generated dialogue engine for branching narrative games
Augmented-reality tour overlaying historical maps onto city streets
Procedural sound design toolkit using machine learning for indie developers
Mobile serious-game app gamifying mental-health mindfulness
Holographic projection installation visualizing refugee migration data
3D-printed haptic controller for accessibility in VR spaces
Real-time ray-tracing demo optimized for WebGPU browsers
Interactive documentary combining drone footage and generative poetry
Emotion-adaptive soundtrack that reacts to player biometrics
Quantum-computing puzzle game introducing QIS concepts to gamers
Multiplayer esports analytics dashboard with real-time heat-maps
Digital museum exhibit using photogrammetry of endangered cultural artifacts
Procedural city generator for urban-planning education
Ethnographic study of player communities in virtual concerts
Code compelling stories—shape interactive futures across media platforms.
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