Duke’s Visual and Media Studies BS interrogates how images, algorithms, and platforms shape perception and power. Coursework fuses film theory, game studies, and data visualization, while media-lab practicums build interactive documentaries and AR news explainers. Students audit recommendation-engine bias, remix archival footage into climate-justice PSAs, and co-author peer-reviewed articles on meme politics. Collaborative studios with computer-science peers prototype XR journalism for emerging publics.
Network analysis of TikTok sound trends across subcultures
Interactive data-viz unpacking deep-fake detection accuracy
Podcast series dissecting ethics of parasocial influencer culture
AR overlay explaining gerrymandering on live election maps
Gamified fact-checking plug-in combating visual misinformation
Digital exhibition of Global South sci-fi cinema
Sentiment mining of live-stream chat during political debates
Machine-vision artwork critiquing facial-recognition datasets
Open-access syllabus on accessibility in immersive media
Crowdsourced archive of protest GIFs and meme posters
VR newsroom prototype for 360° conflict reporting
Interactive timeline mapping platform policy shifts post scandal
Auto-captioning tool benchmarking bias in ASR across dialects
Blockchain micropayments model for independent journalists
Participatory design sprint creating civic-engagement Instagram filters
Comparative study of attention metrics in vertical vs. horizontal video
Ethnography of esports spectatorship and digital labor
Analyze and create the media ecologies shaping society through Duke’s VMS program.
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