Duke’s Visual Arts BS nurtures makers fluent in painting, sculpture, XR installation, and eco-design. Students cast bio-resin, code generative graphics, and critique art-market dynamics in equal measure. Fabrication labs host CNC, laser, and ceramic 3-D printers, while field intensives partner with environmental scientists on land-art addressing sea-level rise. The program culminates in a gallery-scale solo exhibition with an accompanying scholarly catalog.
Kinetic sculpture powered by solar-tracked light sensors
Data-driven mural visualizing campus energy use
AI-generated tapestry pattern critiquing surveillance systems
Augmented-reality street art overlay mapping indigenous histories
Bio-plastic furniture line grown from mycelium composites
Community workshop turning e-waste into wearable art
VR installation simulating coral bleaching with real-time data
Interactive projection responding to social-media hate speech
Eco-dye research sourcing pigments from invasive plants
Blockchain certificate ensuring provenance for digital installations
Large-format cyanotype made with ocean plastic debris
Crowdsourced photo grid portraying pandemic isolation windows
Sound-reactive LED sculpture for public transit hubs
Open-source toolset for accessibility in immersive art exhibits
Mobile pop-up gallery in repurposed shipping containers
Public art proposal integrating air-quality sensors and LED feedback
3-D-printed clay vessel series exploring water-scarcity aesthetics
Participatory zine documenting campus labor stories
Experiment, critique, and exhibit boundary-pushing art through Duke’s studio-rich program.
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