Within SCA’s state-of-the-art John C. Hench studios, animators craft 2-D, stop-motion, and volumetric capture shorts. Courses in procedural Houdini FX pair VEX scripting with GPU path-tracing on Octane, while real-time previs in UE5 doubles production agility. A Motion-Capture (MoCap) cage plus inertial Xsens suits feed into Mixamo pipelines for hybrid workflows, and industry mentors from Pixar and Riot critique weekly dailies (WC).
Procedural city generator driven by OSM data for cyberpunk short
Grease-Pencil VR storyboard exploring 360° narrative
AI lip-sync plug-in using phoneme GANs
Stop-motion set with LED volumetric skybox (LED-Vol)
Real-time cel-shader post-process in UE5 Blueprint
AR companion app animating murals via image-tracking
Crowdsourced sound-effects library tagged by Foley type
Facial-capture calibration tool using iPhone LiDAR
Non-photorealistic render (NPR) of watercolor fluids in Mantaflow
Data-sonification opening titles driven by NASA telemetry
Pipeline script automating Alembic cache versioning
Short film on mental health using glitch aesthetic & datamosh
Multi-actor retargeting system for creature animation
Sustainability audit of render-farm energy vs. carbon offsets
Interactive webGL gallery of thesis assets
Bring worlds to life with cutting-edge animation tech.
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