Unique to USC, this program allies the School of Cinematic Arts with Keck Medicine to craft evidence-based games. Students prototype Unity VR exergames, instrument play-logs for HIPAA-compliant analytics, and learn RCT methodology to test anxiety-reduction efficacy. A Behavior Change Design (BCD) studio applies Self-Determination Theory to reward loops, while internships at Children’s Hospital validate outcomes in IRB-approved studies.
Biofeedback RPG lowering heart-rate variability spikes
Dashboard comparing CBT mini-game adherence vs. mood logs
Accessibility study of color-blind modes in health apps
AR physiotherapy app tracking range of motion via LiDAR
Policy memo on FDA Digital Therapeutic pathways
Procedural narrative for pain distraction in burn units
Machine-learning predictor of dropout risk in mobile rehab
Voice-controlled meditation game for ICU patients
Unity plugin integrating PHQ-9 assessments in gameplay
Meta-analysis of exergame energy expenditure metrics
Blockchain data vault for pediatric consent management
Parent portal visualizing playtime and symptom change
Cross-cultural localization study of stigma-reduction games
Wearable haptics belt synchronized to breathing mini-game
Neurodiversity design audit of UI sensory load
Design play that heals—backed by rigorous science.
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