Ranked among the world’s top game programs, USC’s Interactive Media BFA turns players into producers. Teams prototype in Unreal Engine 5’s Blueprint, split-test UI in Adobe XD with eye-tracking, and publish XR narrative experiments on Pico headsets. The HCI Lab (HCIL) studies accessibility heuristics, while a Marketplace & Monetization (MM) course dissects ethical free-to-play economies. Annual Demo Day lures studios from Blizzard to Thatgamecompany.
Audio-only horror game leveraging binaural Wwise spatialization
Generative quest narrative system using GPT function calls
Couch co-op platformer designed for one-handed controllers
AR pet simulator synced to real weather APIs
VR empathy experience on climate migration journeys
Procedural foliage shader benchmarking Nanite performance
Live-ops dashboard forecasting user churn with XGBoost
Blockchain-based cosmetic marketplace with carbon offset
Eye-gaze interaction framework for cerebral-palsy players
Mixed-reality tabletop RPG using HoloLens anchors
Neurofeedback game mechanics tied to Muse EEG headsets
Data-viz of toxicity keyword trends in voice chat
Twitch extension enabling audience creature voting
Policy memo on loot-box regulation comparatives
Physical-digital hybrid card game with NFC deck scanning
Craft inclusive worlds that players inhabit, shape and share.
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